Abhishek Jakhar

Base App Redesign at Coinbase

2024

In 2024 I rebuilt the Coinbase Wallet app around a home feed. I started on my own, and two junior engineers joined me later. Jeffrey Hinojosa (opens in a new tab) was the product manager and Alex Braica (opens in a new tab) designed it, and I worked with every team that owned a tab. The app is built in React Native, and it is now the Base app (opens in a new tab) on the App Store.

This was my first mobile project.

The problem

Coinbase Wallet is a self-custody crypto wallet, and in early 2024 it had five tabs: Assets, Explore, Browser, Transactions, and Settings.

Opening the app always landed you on Assets, a list of crypto you already own. It was a clear answer to "what do I have," and a bad place to find anything else. New features and the social platform lived in Explore instead: apps worth trying, tokens, and things happening onchain.

Settings took the fifth tab. People open it a few times, so it was not worth a slot on the tab bar. That was our hunch in early 2024.

The company wanted the app to be about discovery and engagement, without making assets harder to see. But the app was tuned for checking a balance and badly tuned for finding anything else, so the goal was to put discovery first and keep assets easy to reach.

What I built

A new tab bar and the screens around it, behind experiments and kill switches so any of it could be turned off in production without a release:

The welcome screen, Home with the social feed and what is happening onchain, and the states a wallet with no balance saw.
Wallet, with a tab each for crypto, NFTs and DeFi, and the screen behind each one.
The theme colors and the avatar picker.

What it took

Each tab had a different team and my work touched all of them, so a lot of the work was communication. I learned each team's codebase, told them what was changing, and got them to agree on one plan. I worked with Jeffrey on scope and with Alex on the screens, and gave feedback on the designs as they came. Two junior engineers joined me later, I guided their work, and we delivered it together.

Most of the rest was writing things down:

Where it shipped

It went out on iOS and Android in App Store version 28.90, to every Coinbase employee first, for dogfooding, then to customers in steps: 1%, 5%, 25%, 50%, and 100% by May 2024. Guardrails were render and navigation speed, crashes, no high-severity bugs, and no drop in buys or transactions, which were the core things in the wallet.

Outcome

The new design won its experiment, and we deleted the old design's code. We compared the two directly: screens finished rendering faster on the new design, and after a tap the app spent less than half as long unresponsive. I do not have the engagement numbers to share.

The stacked portfolio lost its experiment and we did not keep it.

Later we removed sticky tabs and made Wallet the tab the app opens on, which is closer to the old assets-first app than the home-first design we launched with. That version ran in production until the middle of 2026, when Base was redesigned again.

What I learned